We’ve spoken about the simple ranking system before, and given code to calculate it. I want to set up a “More” mark, and talk issues with the algorithm and more hard core tech after the mark.

What we’re aiming for are Perl implementations of common predictive systems. We’re going to build them and  then run them against an exhaustive grid of data and game categories. I want to see what kinds of games these models predict best, and which ones they work worst for. That’s what all this coding is heading for: methods to validate the predictive ability of simple models.

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